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Nothing Can Go Wrong
Puzzle Game Playtesting Report

Role:
Game Researcher
Skills Used: Playtesting • Survey Design • Data Visualization • Stakeholder Communication
Duration: 
Fed 2025

 

 

Game Concept

 

Nothing Can Go Wrong is a puzzle game where players plan routes to guide a mouse to the cheese.

The twist: players don’t directly control the mouse. Instead, they map out the route in advance, and the mouse executes it automatically.

The goal is to reach the big cheese hidden somewhere on the map...simple, unless you’re the mouse!

🔬Play Testing Rounds 

First Iteration 

I conducted two iterative rounds of playtesting, each with 6 players:

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Play Test Report (1st iteration) 

💡Presentation & Reporting 

Screenshot 2025-09-26 at 12.45.34 AM.png

Presentation of Heatmap of Player Pain Points

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Presentation of Playtest Summary

🖋️ My Contributions 

01

Ran two rounds of playtests (6 participants each) to evaluate friction, level design, and engagement. 

02

Synthesized survey and observation data into ranked visualization tables to guide priorities

03

Delivered insights that drove a 30% boost in positive player feedback and improved game balance.

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