
Nothing Can Go Wrong
Puzzle Game Playtesting Report
Role:
Game Researcher
Skills Used: Playtesting • Survey Design • Data Visualization • Stakeholder Communication
Duration:
Fed 2025
Game Concept
Nothing Can Go Wrong is a puzzle game where players plan routes to guide a mouse to the cheese.
The twist: players don’t directly control the mouse. Instead, they map out the route in advance, and the mouse executes it automatically.
The goal is to reach the big cheese hidden somewhere on the map...simple, unless you’re the mouse!
🔬Play Testing Rounds
First Iteration
I conducted two iterative rounds of playtesting, each with 6 players:

Play Test Report (1st iteration)
💡Presentation & Reporting

Presentation of Heatmap of Player Pain Points

Presentation of Playtest Summary
🖋️ My Contributions
01
Ran two rounds of playtests (6 participants each) to evaluate friction, level design, and engagement.
02
Synthesized survey and observation data into ranked visualization tables to guide priorities
03
Delivered insights that drove a 30% boost in positive player feedback and improved game balance.